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# Get Learned! Advanced Stuff

This section explains how to make entity-based objects in Half-Life/Counter-Strike, such as ladders, doors, water, and triggers. Right now we just have ladders and rotating doors. More will be added later.
Before you try advanced stuff, download and install these things:
zhlt.wad
Add this to your textures in Hammer. It gives you all the 'tool textures' that let you make cool things. Make sure to change your HLCSG line in your compile, like this: hlcsg -wadinclude zhlt ... or else no one will be able to play your maps. (Not needed if you use -nowadtextures.)
expert .fgd
Gives you access to ALL the entity types in CS. Unzip everything to your Hammer/fgd/counter-strike folder and tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box).
GCFScape
Allows you to open the Steam GCF files and access cstrike.wad and other important files.
Remember that in order to make a brush or brushes into an entity, select all of them and press Ctrl+T. In order to open the entity properties window later, select the entity and press Alt+Enter.

# Advanced Stuff: Lessons

func_ladder | How to make a ladder that you can climb, and shoot through.
func_door_rotating | How to make a door that rotates to open and close.

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